**§5.9 The Slope of Quadratic Functions**

When an object is dropped (in a vacuum and over a short distance) the

distance travelled after t seconds is given by the function:

d(t) = 16t^{2}.

How fast is this object travelling after 2 seconds? In other words what is

the slope of the graph of this function at t = 2?

Clearly the slope is different depending on where on the graph we wish to

compute the slope. The diagram shows the tangent line at the point (2, 64).

But we only have one point to work with, so we cannot compute the equation

of the tangent line, nor its slope.

What we can do is approximate the tangent line by picking two points

on our graph and computing the slope of the line between them.

Lets compute the slope of the line through the points (2, f(2)) and (3, f(3)).

f(2) = 16 · 2^{2} = 64 and f(3) = 16 · 3^{3} = 144

We have

We can see that the line with slope 80 passing through (2, 64) is not the

tangent line, and does not have the correct slope, but we can find better

approximations by picking our second point closer to (2, 64). So lets pick our

second point to be (2.5, f(2.5).

f(2.5) = 16 · (2.5)^{2} = 100

We could continue to pick values closer to 2, and each would be a better

approximation. To get the exact answer seems to be an impossible task, but

in the 17th century the Mathematician and Physicist , Sir Isaac Newton had

an idea. Instead of picking the second point before you calculate the slope ,

pick the second point after you compute the slope. The way he did that

was to pick the second time to be an increment h bigger than the first thus

the second point would be (2+h, f(2+h) The value h would be de termined

after we do our computations. In our example we have

f(2 + h) = 16 · (2 + h)^{2} = 16(4 + 4h + h^{2}) = 64 + 64h + 16h^{2}.

so

Now we are free to chose h as small as we like to get the two points close

together and get the best approximation. But Wait! we might as well pick

h so small that it might as well be zero so we write

64 + 16h → 64

And we have rounded off our approximate answer to an exact answer.

And we conclude that the object is travelling at 64 feet per second after 2

seconds.

**Example **An object launched upward at a velocity v_{0} from a height s_{0} will

be

above the ground after
t seconds, where

a re presents the accele ration of gravity and it is negative since the accel-

eration is down, and the distance is measured up.

As sume the initial velocity, v_{0}, is 15 m/sec and the initial height, s_{0} is

20m, then our height function is

s(t) = −5t^{2} + 15t + 20.

1. How high does it fly?

2. When does it hit the ground?

3. How fast does it hit the ground?

4. How fast is it travelling when it reaches its maximum height?

** Solutions **

1. To find how high it flies we find the vertex of the parabola .

So after seconds the
object reaches a maximum height of meters.

2. To find when it hits the ground we must find the zeros of the functions.

s(t) = −5t^{2} + 15t + 20 = 0

−5(t^{2} − 3t − 4) = 0

−5(t − 4)(t + 1) = 0

t = −1 or t = 4.

Since we are looking into the future (and not the past), we conclude

that the ball hits the ground after 4 seconds.

3. To find the speed at which the object strikes the ground, we find the

velocity at the time it hits the ground, which we have just calculated

to be 4 seconds.

We know that s(4) = 0 so we compute

s(4 + h) = −5(4 + h)^{2} + 15(4 + h) + 20 =

−5(16 + 8h + h^{2}) + 60 + 15h + 20 = −25h − 5h^{2}.

So we have

So the object strikes the ground with velocity 25 meters per second in

a downward direction.

4. To find the velocity of the object at its maximum height we compute

its velocity at the time it is at its maximum height which we know to

be seconds. We also know that height to be
meters, so we must

compute the height at seconds.

So we have

So we conclude the object has 0 velocity at its maximum height. But

this should be obvious to us, since it has stopped going up and is about

to start going down.